FrameNet/particular iteration

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FinnFrameNet
Activity_start, Agree_or_refuse_to_act, Apply_heat, Arriving, Attempt, Beat_opponent, Becoming_aware, Body_movement, Building, Cause_harm, Cause_to_be_wet, Cause_to_fragment, Change_of_leadership, Change_position_on_a_scale, Choosing, Come_together, Coming_to_believe, Communicate_categorization, Communication_noise, Conquering, Contacting, Cooking_creation, Corporal_punishment, Departing, Encounter, Filling, Finish_competition, Forming_relationships, Giving, Hostile_encounter, Hunting, Impact, Invading, Judgment_communication, Judgment_direct_address, Killing, Location_of_light, Make_acquaintance, Make_noise, Making_faces, Manipulation, Motion_noise, Moving_in_place, Operate_vehicle, Perception_active, Performers_and_roles, Placing, Practice, Precipitation, Remembering_information, Self_motion, Sending, Sensation, Sound_movement, Sounds, Statement, Storing, Success_or_failure, Travel, Use_firearm, Waking_up, Win_prize
TransFrameNet
Activity_start, Agree_or_refuse_to_act, Apply_heat, Arriving, Attempt, Beat_opponent, Becoming_aware, Body_movement, Building, Cause_harm, Cause_to_be_wet, Cause_to_fragment, Change_of_leadership, Change_position_on_a_scale, Choosing, Come_together, Coming_to_believe, Communicate_categorization, Communication_noise, Conquering, Contacting, Cooking_creation, Corporal_punishment, Departing, Encounter, Filling, Finish_competition, Forming_relationships, Giving, Hostile_encounter, Hunting, Impact, Invading, Judgment_communication, Judgment_direct_address, Killing, Location_of_light, Make_acquaintance, Make_noise, Making_faces, Manipulation, Motion_noise, Moving_in_place, Operate_vehicle, Perception_active, Performers_and_roles, Placing, Practice, Precipitation, Remembering_information, Self_motion, Sending, Sensation, Sound_movement, Sounds, Statement, Storing, Success_or_failure, Travel, Use_firearm, Waking_up, Win_prize